Inside Fallout, Gaming’s Most Unexpected TV Hit

The Fallout TV series has come back to streaming services, and it's fair to say that fans were delightfully shocked by the caliber of its first season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed different facets of the player's experience.

We followed Lucy the vault dweller, striving to act with integrity and learning that the barren landscape made that exceptionally challenging; Max, the militant faction initiate, who starts doubting his faction's authority and creates plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the contaminated wastes.

Setting the Stage for a New Chapter

The debut season's ending disclosed key information about who helped cause the atomic conflict that condemned a population in underground vaults for centuries. It also posed plenty of questions unanswered for the next installment – and, now, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says one of the series creators.

“Going into the first season, everyone’s like, ‘Just get it right’,” states the game director. “We’re over the moon with the feedback to the show, so now people are coming in with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the series, despite the fact that it was a bit broken at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so key to that game,” explains Nolan. “That parched, desolate iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”

In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it will honor the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its creators ensured real props and sets were constructed, reflecting the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to seem like it’s authentic.”

Actually, pretty much each creature you see on-screen is physical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by talented film-makers who are also passionate gamers, in collaboration with the game developers behind the source material. This common understanding for the world is clear in the end result.

The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, marking a change from the first season. This format will allow for a different viewing experience, something the showrunners themselves are looking forward to engage with.

“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”

Julie Dominguez
Julie Dominguez

A tech journalist with over a decade of experience covering emerging technologies and consumer electronics.